Back to All Betting Rules

General Betting Rules

General RulesTop

  1. All bets accepted by Fitzbet are subject to these rules;

  2. Fitzbet reserves the right to cancel any bet made on obviously "wrong" odds, switched odds or a bet made after an event has started;

  3. Fitzbet reserves the right to refuse, restrict, cancel or limit any bet;

  4. Bets are settled only after the contest is final;

  5. The winner of an event will be determined on the date of the event's conclusion; Fitzbet does not recognize protested or overturned decisions for betting purposes. The result of an event suspended after the start of competition will be decided according to the betting rules specified for that sport by Fitzbet;

  6. By the laws of the Lottery and Gaming Authorities in Malta, no one under the age of 18 is permitted to make a bet;

  7. All rules, regulations and payoffs contained herein are subject to changes and revisions by Fitzbet without prior written notice;

  8. Maximum bet/payout amounts on all sporting events will be determined by Fitzbet and are subject to change without prior written notice. Fitzbet also reserves the right to adjust limits on individual accounts as well;

  9. In the event funds are credited to a customer's account in error, it is incumbent upon the customer to notify Fitzbet of the aforesaid error without delay;

  10. Members are solely responsible for their own account transactions. Please make sure to review and confirm your bets for any mistakes before sending them in. Once a transaction is complete, it cannot be changed. Fitzbet does not take responsibility for missing or duplicate bets made by the client and will not entertain discrepancy requests because a play is missing or duplicated.

    Clients may review their transactions in the "My Sports Betting Account” of the site after each session to ensure all requested bets were accepted;

  11. Disputes must be lodged within seven (7) days from the date the bet in question has been decided. No claims will be honored after this period. The client is solely responsible for their account transactions;

  12. All account balances and transactions appear in the currency selected at the time the account was originally opened;

  13. Winnings will always be calculated using European Odds. Please note, that when converting odds into the British standard, round-off errors may occur, since some odds don't have an exact translation into British-style fractions. Here, we'll show the nearest fractional odds;

  14. Fitzbet reserves the right to suspend a client account without prior notice and return all funds to the main wallet;

  15. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be considered to be correct;

  16. Accumulators (Parlays, Multis): If certain outcomes are "mutually dependent" (example: place bet on Chelsea to win the English Premier League combined with a home win in the last deciding game) these bets will be voided;

  17. Any bets placed with a system bet will not count for the wagering requirement in Bonus;

  18. Live Score Update is for guidance only.

  19. All live bets are subject to an acceptance delay period before being accepted or rejected, a time interval in which the bet has the status “Pending”. If any significant event happened inside this acceptance delay, determining significant odds changes that reflect the actual state of play, the bet will be rejected and the stake returned to the customer at the end of acceptance period.

    A message notifying the rejection or acceptance will be displayed in the betting slip; it's customer's responsibility to check whether a live bet was accepted or not in the Bet History section of the account;

    Example 1: In-running soccer game, a customer placed a bet on 1X2 market and a goal is scored while their bet is still pending, waiting for approval. The system will automatically reject this bet at the end of bet’s acceptance delay due to the new state of play, there are significant odds changes in 1X2 market;

    Example 2: In-running basketball game, a customer placed a bet on Over Under X Points market and a 3-pointer is scored while the bet is still pending, waiting for approval. The system will automatically reject this bet at the end of bet’s acceptance delay if those 3 points trigger significant changes in Over / Under odds;

  20. A multiple bet which contains one or more live selections will be accepted if and only each live selection is accepted by the system after the acceptance delay. If there is one live selection which is not accepted, then the multiple bet will be automatically rejected.

    Example: Customer makes a multiple bet with Chelsea to win, Man Utd to win and Liverpool to win, all 3 matches are in-play. Chelsea to win selection is not accepted after the acceptance delay because of a goal being scored while the multiple bet was in pending, so the system will automatically void all 3 selections, and return the stake to the customer.

  21. If a match venue is changed (other than to the away team's ground), then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided.

    We will endeavor to identify on our website all matches played at a neutral venue. For such matches (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team. In the event of a match being played on a neutral ground, the team displayed first will be considered as the home team.

  22. All abandoned matches which do not resume within 24 hours (local time is taken into consideration) are void. An exception is made for Tennis (should be finished at the tournament), and Olympic Games (should be finished at the tournament);

  23. All postponed (not begun) matches should be void if these won’t start within 48 hours. An exception is made for Soccer (multiple 48 hour according to the rules), Tennis (should be played within the tournament), Olympic Games (should be played within the tournament), Baseball (should start exactly at kick-off);

  24. Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared;

E-SportsTop

    Settlement will be based on the official result as declared by the relevant tournament officials.
    If a match is postponed or suspended all bets will have action 48 hours after (scheduled) kickoff.
    In the event of a match starting but not being completed, all bets will be void unless the specific market outcome is already determined.

  1. Outright/Winner
    Predict which team/participant will win the event. Bets on non-starting participants will be refunded. If a tournament is not completed, all Outright bets will be voided. If a team/player plays at least one map, they will be considered an entrant. If that team does not complete the tournament later, they will be settled as a loser. Match betting refers to the winner of the Match/Game/Map/Round.

  2. Total Bets
    All bets will be voided if the match is not completed unless settlement is already determined.

  3. Correct Score
    If the match is not completed, all bets will be voided, unless the outcome is already determined.

ArtifactTop

  1. Match Betting 2Way & 3Way
    Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

  2. Correct Score
    Bet on the exact match score.

Call Of DutyTop

  1. Match Betting 2Way & 3Way
    Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If the match is abandoned before the end time all outcomes will be voided, except for the outcomes for which settlement is already decided.

  2. Correct Score
    Bet on the exact match score.

  3. Asian Handicap
    It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

  4. Maps Over/Under
    Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

  5. Player Kills Over/Under
    Bets are placed on whether a specific player’s total kills in a match will be over or under a pre-determined threshold. Settlement is based on the official match statistics provided by the tournament organizer. If a player does not participate in the match, all bets on that player will be void.
    In the case of a substitution during the match, only kills achieved by the originally listed player before substitution will count. Overtime kills (if applicable) will be included unless stated otherwise in the market description.

Counter StrikeTop

  1. Match Betting 2Way & 3Way
    Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

  2. Correct Score
    Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

  3. Winning Margin
    Bet on the winner of the match with a given margin.

  4. Double Chance
    Bet that the result of the match will be 1X, 12 or X2.

  5. Team to Win At Least One Map
    Bet on the named team to win at least one map in the match.

  6. To Go to Overtime
    Predict if in the match will go on overtime or not.

  7. Maps Over/Under
    Predict if the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed unless settlement is already determined.

  8. Maps Odd/Even
    Predict if the total number of maps played in a match will be odd or even.

  9. Team Number of Maps won
    Bet on the number of maps won by the team in the match.

  10. Knife Kill
    Predict if that in a match will be a knife kill or not.

  11. Ace
    Predict if in a round will be an ace (one team member will kill all the opponents in a round of Counter-Strike).

  12. Molotov Kill
    Predict if in a round will be a Molotov kill or not (Molotov = terrorist exclusive grenade).

  13. Grenade Kill
    Predict if in a round will be a grenade kill or not.

  14. Team to Win Both Pistol Rounds & the Map
    Predict if the specified team will win the pistol rounds (round 1 and round 16) and the map on the match.

  15. Maps Handicap
    Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, draw being excluded.

  16. To Win by Elimination
    Bet if on the match all the Counter-Terrorists will be killed by the Terrorist team or the other way around.

  17. To Win by Defused
    Predict if the bomb planted was successfully defusal or not, if yes, the Counter-Terrorists won the round.

  18. To Win by Bombed
    Predict if the bomb was successfully detonated or not, if yes, then Terrorist won the round.

  19. To Win by Timeout
    Predict if the round will be won by running down the time or not.

  20. Rounds Odd/Even
    Predict if the total number of rounds played in the match will be odd or even.

  21. Rounds Over/Under
    Predict if the number of rounds played in the match is over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

  22. Race To X Rounds
    Settled on the first team who reach X rounds on the in-game scoreboard. In the case of abandonment, all bets will be voided unless settlement is already determined.

  23. Round Handicap
    Bet on the team which will win most rounds in the match, given a certain handicap.

  24. Bomb Planted
    Predict if the Terrorist will reach the counter base and plant the bomb in that round or not.

  25. Team to Win Both Pistol Rounds
    Predict if the specified team will win the pistol rounds (round 1 and round 13) in a match or not.

  26. Team Rounds Over/Under
    Predict if the number of rounds won by the team is over or under a certain threshold.

  27. Team to Score Kill X
    Predict the team who will score kill X, if no kill will be scored on the game, the stake will be refunded.

  28. To Go to Overtime
    Will the game be tied at the end of regulation time. If the points are tied, then overtime will come into play where the teams will play an additional quarter until a winner is found. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  29. Headshots Over/Under
    Predict if the total number of headshots will be over or under a certain threshold.

  30. Kills handicap
    Predict which team will get the most kills, given a certain handicap.

Defence Of The AncientsTop

  1. Match Betting 2Way & 3Way
    Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

  2. Correct Score
    Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

  3. Team to Win At Least One Map
    Bet on the named team to win at least one map in the match.

  4. Maps Over/Under
    Predict if the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

  5. Roshans Slain Over/Under
    Predict if the number of roshans slain in the game is over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

  6. Kills Scored Over/Under
    Predict if the total number of kills scored on the map in the game is over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

  7. Kills Scored Odd/Even
    Predict if the number of kills scored on the map will be odd or even.

  8. To Draw First Blood
    Predict the team who will have the first blood in the match.

  9. Race to X Kills
    Settled on the first team who reaches X kills on the in-game scoreboard. In the case of abandonment, all bets will be voided unless settlement is already determined.

  10. Kills Handicap
    Predict the team which will get most kills in the match, given a certain handicap.

  11. Team to Score Kill X
    Predict the team who will score kill X, if no kill will be scored on the game, the stake will be refunded.

  12. Map Time Over/Under
    Predict if the Map time will be over or under a certain threshold.

  13. Team Number of Maps Won
    Bet on the number of maps won by the team.

  14. Maps Handicap
    Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, draw being excluded.

  15. Team to Slay Roshan X
    Predict the team to slay roshan X in the game, if no roshan will be slayed, the stake will be refunded.

  16. Team to Destroy Tower X
    Predict the team who will destroy tower X.

  17. Maps Odd/Even
    Predict the total number of maps played will be odd or even.

  18. Team to Destroy Barrack X
    Predict the team who will destroy barrack X.

  19. Godlike Streak
    Predict if there will be a godlike streak (9 kills without dying) or not.

  20. Courier Kill
    Predict if there will be a courier kill or not in the match.

  21. First Active Rune Type
    Predict what type will first active rune be - Arcane, Haste, Invisibility, Double Damage, Illusion, Regeneration.

  22. Killing Spree Before Minute X
    Predict if there will be a killing spree (3 kills without dying) in the match before X minute of after X minute.

  23. Largest Multi Kill
    Predict the largest multi kill in a game.

  24. Time of First Blood
    Predict the time interval when first blood will be scored.

  25. Time of First Tower Destroyed
    Predict the time interval when the first tower will be destroyed in a match. Highest Killing Spree Over/Under: Predict the highest killing spree will be over or under a certain threshold.

  26. Team Number of Kills Over/Under
    Predict the number of kills for that specified team to be over or under a certain threshold.

  27. Total Gold Over/Under
    Predict if the amount of gold will be over or under a certain threshold in a game. All bets will be voided if the match is not completed unless settlement is already determined.

  28. Gold Handicap
    Predict the team who will have a higher amount of gold, given a certain handicap. In case of Draw, the user gets their stake back.

  29. Damage Handicap
    Predict the team who will have a higher amount of damage, given a certain handicap. In case of Draw, the user gets their stake back.

  30. Mega Creeps
    Predict if there will be a mega creeps spawn in a map or not.

  31. Team to Draw the First Blood & Win the Map
    Predict the team who have 1st kill and to be the winner of the current map.

  32. Quadra Kill
    Predict if there will be a Quadra kill scored in game or not.

  33. Penta Kill
    Predict if there will be a Penta kill scored in a game or not.

FIFATop

  1. Match Betting 2Way & 3Way
    Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the participants or their teams, all bets are voided. If any match is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that match are voided.

  2. Race to X Goals
    Predict the participant who reaches the quoted number of goals first in the game or relevant period. The option "None" is included.

HearthstoneTop

  1. Home Away
    Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

  2. Correct Score
    Bet on the exact match score.

King Of GloryTop

  1. Home Away
    Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

  2. Correct Score
    Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

  3. Maps Over/Under
    Predict if the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

  4. Asian Handicap
    It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

League Of LegendsTop

    Settlement will be based on the official result as declared by the relevant tournament officials.
    If a match is postponed or suspended all bets will have action 48 hours after (scheduled) kickoff.
    In the event of a match starting but not being completed, all bets will be void unless the specific market outcome is already determined.

  1. Map/Match Betting 2Way & 3Way
    Bet on who will win the map/match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played, bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play starting, all bets on that map and on the matchup as a whole are voided.

  2. Kills markets
    Will be settled based on the official scoreboard or game API id definitive in determining whether the death of a Champion counts as a kill.

  3. First Blood
    The team that is announced in-game to get "First Blood" wins this bet.

  4. Race to X Kills
    Settled on the first team who reaches X kills on the in-game scoreboard. In the case of abandonment, all bets will be voided unless settlement is already determined.

  5. Handicap Betting: Round/Maps Handicap
    You bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

  6. Correct Score
    Bet on the exact match score. If a Correct score occurs that is not an option in our offer, all bets are lost.

  7. Team to Score a Penta Kill
    Bet if a Player in the named team will score a Penta kill.

  8. Team to Score a Quadra Kill
    Bet if a Player in the named team will score a Quadra kill.

  9. Team to Win At Least One Map
    Bet on the named team to win at least one map in the match.

  10. Both Teams to Slay a Baron
    Based on whether both teams to slay a Baron in the match.

  11. Both Teams to Destroy an Inhibitor
    Based on whether both teams to destroy an Inhibitor in the match.

  12. Both Teams to Slay a Dragon
    Based on whether both teams slay a Dragon in the match or not.

  13. Maps Over/Under
    Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if the match is not completed, unless settlement is already determined.

  14. Barons Slain Over/Under
    Predict the number of barons slain in the game is over or under a certain threshold. All bets will be voided if the match is not completed, unless settlement is already determined.

  15. Dragons Slain Over/Under
    Predict the number of dragons slain in the game is over or under a certain threshold. All bets will be voided if the match is not completed, unless settlement is already determined.

  16. Towers Destroyed Over/Under
    Predict the number of towers destroyed in the game to be over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

  17. Inhibitors Destroyed Over/Under
    Predict the number of inhibitors destroyed in the game will be over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

  18. Kills Scored Over/Under
    Predict the total number of kills scored on the map in the game is over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

  19. Kills Scored Odd/Even
    Predict the number of kills scored on the map will be odd or even.

  20. To Draw First Blood
    Predict the team who will have the first blood in the match.

  21. Team to Destroy Inhibitor X
    Predict the team who will destroy inhibitor X.

  22. Kills Handicap
    Predict the team which will get most kills in the match, given a certain handicap.

  23. Team to Score Kill X
    Predict the team who will score kill X, if no kill will be scored on the game, the stake will be refunded.

  24. Team Number of Maps Won
    Predict the number of maps won by the team.

  25. Team to Slay Baron X
    Predict the team to slay baron X in the game, if no baron will be slayed, the stake will be refunded.

  26. Team to Slay Dragon X
    Predict the team to slay dragon X in the game, if no dragon will be slayed, the stake will be refunded.

  27. Team to Destroy Tower X
    Predict the team who will destroy tower X. If no tower is destroyed, the stake will be refunded.

  28. Maps Odd/Even
    Predict the total number of maps played will be odd or even.

  29. First Dragon Type
    Predict the first dragon type in a game - Infernal, Mountain, Ocean, Cloud.

  30. Largest Multi Kill
    Predict the largest multi kill in a game.

  31. Triple Kill
    Predict if a team will score a triple kill in the game.

  32. Time of First Blood
    Predict the time interval when first blood will be scored.

  33. Time of First Tower Destroyed
    Predict the time interval when the first tower will be destroyed in a match.

  34. Highest Killing Spree Over/Under
    Predict if the highest killing spree will be over or under a certain threshold.

  35. Team Number of Kills Over/Under
    Predict if the number of kills for that specified team will be over or under a certain threshold.

  36. Team Total Gold Over/Under
    Predict if the amount of gold for that specified team will be over or under a certain threshold.

  37. Gold Handicap
    Predict the team who will have a higher amount of gold, given a certain handicap. In case of Draw, the user gets their stake back.

  38. Damage Handicap
    Predict the team who will have a higher amount of damage, given a certain handicap. In case of Draw, the user gets their stake back.

  39. Mega Creeps
    Predict if there will be a mega creeps spawn in a map or not.

  40. Team to Slay Rift Herald
    Predict the team to slay a Rift Herald, the user gets their stake back if there is no kill.

  41. Team to Draw the First Blood & Win the Map
    Predict the team who have 1st kill and to be the winner of the current map.

  42. Quadra Kill
    Predict if there will be a Quadra kill scored in game or not.

  43. Penta Kill
    Predict if there will be a Penta kill scored in a game or not.

NBA2kTop

  1. Match Betting 2Way & 3Way
    Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If the match is abandoned at any time, then all outcomes will be voided, except that the outcomes settlement is already decided.

  2. Race To X Points
    Settled on the team who reaches the quoted number of points first, in the event of an abandonment before time end then all bets will be voided unless settlement is already determined.

OverwatchTop

  1. Asian Handicap
    It is settled based on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

  2. Match Betting 2Way & 3Way
    Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

  3. Draw No Bet
    If the match ends in a draw after regular time, all bets are considered voided.

Rainbow SixTop

  1. Match Betting 2Way & 3Way
    Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

  2. Correct Score
    Bet on the exact match score.

  3. Asian Handicap
    It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

  4. Maps Over/Under
    Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

  5. Maps Handicap
    Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

Rocket LeagueTop

  1. Match Betting 2Way & 3Way
    Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

  2. Correct Score
    Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

SmashTop

  1. Match Betting 2Way & 3Way
    Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

Starcraft 2Top

  1. Match Betting 2Way & 3Way
    Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

  2. Correct Score
    Bet on the exact match score.

  3. Asian Handicap
    It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

  4. Team to Win At Least One Map
    Predict team to win at least one map in the match.

  5. Maps Over/Under
    Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

  6. Maps Handicap
    Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

  7. Maps Odd/Even
    Predict if the total number of maps played will be odd or even.

Starcraft BroodwarTop

  1. Match Betting 2Way & 3Way
    Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

  2. Correct Score
    Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

  3. Asian Handicap
    It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

  4. Team to Win At Least One Map
    Predict team to win at least one map in the match.

  5. Maps Over/Under
    Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

  6. Maps Handicap
    Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

  7. Maps Odd/Even
    Predict if the total number of maps played will be odd or even.

ValorantTop

  1. Home Away
    Predict whether the home or away team will win the match.

  2. Home Draw Away
    Predict whether the home team, away team, or a draw will occur within the specified market.

  3. Maps Handicap
    Predict the winner of the match after applying the specified map handicap.

  4. Maps Over/Under
    Predict whether the total number of maps played will be over or under the indicated line.

  5. Correct Score
    Predict the exact final score of rounds/maps.

  6. Rounds Over/Under
    Predict whether the total number of rounds played in the match will be over or under the indicated line.

  7. Team Rounds Over/Under
    Predict whether a team’s total rounds won will be over or under the indicated line.

  8. Round Handicap
    Predict the winner of the match after applying the given round handicap.

  9. Maps Odd/Even
    Predict whether the total number of maps played will be odd or even.

  10. Rounds Odd/Even
    Predict whether the total number of rounds played will be odd or even.

  11. Kills Scored Over/Under
    Predict whether the total number of kills scored in the match/map will be over or under the set line.

  12. Team Number of Kills Over/Under
    Predict whether the indicated team will achieve over or under the specified total number of kills during the match. All officially recorded kills count toward settlement.

  13. To Go to Overtime
    Predict whether the match will go to overtime.

  14. Race to X Kills
    Predict which team will be the first to reach the specified number of kills.

  15. Race to X Rounds
    Predict which team will be the first to reach the specified number of rounds.

  16. Team to Win At Least One Map
    Predict whether a team will win at least one map during the match.

  17. Team to Win Map & Total Rounds Played Over/Under
    Predict both the winner of the specified map and whether the total rounds in that map will be over or under the set line.

  18. Kills Handicap
    Predict the winner of the match after applying the specified kill handicap.

  19. Most Kills 2-Way
    Predict which team will achieve the most kills.

  20. Winning Margin
    Predict the margin of victory in maps or rounds, as defined by the market.

  21. Team Number of Maps Won
    Predict the exact number of maps a team will win in the match.

  22. Team to Win Both Pistol Rounds & the Map
    Predict whether a team will win both pistol rounds and also win the map.

  23. Team to Win Both Pistol Rounds
    Predict whether a team will win both pistol rounds of the specified map.

  24. Ace
    Predict whether an ace (all kills by a single player in a round) will occur.

  25. Team to Score Kill X
    Predict which team will score the indicated kill in the match/map.

  26. Total Rounds
    Predict the exact total number of rounds played in the match.

  27. Winner
    Predict the winner of the event.

  28. Top X
    Predict whether a team will finish within the specified top X positions in a competition.

  29. Head to Head
    Predict the winner when comparing two specific teams’ performance, as defined by the market.

  30. Qualification
    Predict whether a team will qualify for the next stage of the competition.

  31. Name the Finalists
    Predict the two teams that will reach the final of the tournament.

WarcraftTop

  1. Match Betting 2Way & 3Way
    Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

  2. Correct Score
    Bet on the exact match score.

  3. Asian Handicap
    It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

  4. Maps Over/Under
    Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed unless settlement is already determined.