Back to All Betting Rules

Virtual eSports

General RulesTop

  1. All bets accepted by Fitzbet are subject to these rules;

  2. Fitzbet reserves the right to cancel any bet made on obviously "wrong" odds, switched odds or a bet made after an event has started;

  3. Fitzbet reserves the right to refuse, restrict, cancel or limit any bet;

  4. Bets are settled only after the contest is final;

  5. The winner of an event will be determined on the date of the event's conclusion; Fitzbet does not recognize protested or overturned decisions for betting purposes. The result of an event suspended after the start of competition will be decided according to the betting rules specified for that sport by Fitzbet;

  6. By the laws of the Lottery and Gaming Authorities in Malta, no one under the age of 18 is permitted to make a bet;

  7. All rules, regulations and payoffs contained herein are subject to changes and revisions by Fitzbet without prior written notice;

  8. Maximum bet/payout amounts on all sporting events will be determined by Fitzbet and are subject to change without prior written notice. Fitzbet also reserves the right to adjust limits on individual accounts as well;

  9. In the event funds are credited to a customer's account in error, it is incumbent upon the customer to notify Fitzbet of the aforesaid error without delay;

  10. Members are solely responsible for their own account transactions. Please make sure to review and confirm your bets for any mistakes before sending them in. Once a transaction is complete, it cannot be changed. Fitzbet does not take responsibility for missing or duplicate bets made by the client and will not entertain discrepancy requests because a play is missing or duplicated.

    Clients may review their transactions in the "My Sports Betting Account” of the site after each session to ensure all requested bets were accepted;

  11. Disputes must be lodged within seven (7) days from the date the bet in question has been decided. No claims will be honored after this period. The client is solely responsible for their account transactions;

  12. All account balances and transactions appear in the currency selected at the time the account was originally opened;

  13. Winnings will always be calculated using European Odds. Please note, that when converting odds into the British standard, round-off errors may occur, since some odds don't have an exact translation into British-style fractions. Here, we'll show the nearest fractional odds;

  14. Fitzbet reserves the right to suspend a client account without prior notice and return all funds to the main wallet;

  15. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be considered to be correct;

  16. Accumulators (Parlays, Multis): If certain outcomes are "mutually dependent" (example: place bet on Chelsea to win the English Premier League combined with a home win in the last deciding game) these bets will be voided;

  17. Any bets placed with a system bet will not count for the wagering requirement in Bonus;

  18. Live Score Update is for guidance only.

  19. All live bets are subject to an acceptance delay period before being accepted or rejected, a time interval in which the bet has the status “Pending”. If any significant event happened inside this acceptance delay, determining significant odds changes that reflect the actual state of play, the bet will be rejected and the stake returned to the customer at the end of acceptance period.

    A message notifying the rejection or acceptance will be displayed in the betting slip; it's customer's responsibility to check whether a live bet was accepted or not in the Bet History section of the account;

    Example 1: In-running soccer game, a customer placed a bet on 1X2 market and a goal is scored while their bet is still pending, waiting for approval. The system will automatically reject this bet at the end of bet’s acceptance delay due to the new state of play, there are significant odds changes in 1X2 market;

    Example 2: In-running basketball game, a customer placed a bet on Over Under X Points market and a 3-pointer is scored while the bet is still pending, waiting for approval. The system will automatically reject this bet at the end of bet’s acceptance delay if those 3 points trigger significant changes in Over / Under odds;

  20. A multiple bet which contains one or more live selections will be accepted if and only each live selection is accepted by the system after the acceptance delay. If there is one live selection which is not accepted, then the multiple bet will be automatically rejected.

    Example: Customer makes a multiple bet with Chelsea to win, Man Utd to win and Liverpool to win, all 3 matches are in-play. Chelsea to win selection is not accepted after the acceptance delay because of a goal being scored while the multiple bet was in pending, so the system will automatically void all 3 selections, and return the stake to the customer.

  21. If a match venue is changed (other than to the away team's ground), then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided.

    We will endeavor to identify on our website all matches played at a neutral venue. For such matches (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team. In the event of a match being played on a neutral ground, the team displayed first will be considered as the home team.

  22. All abandoned matches which do not resume within 24 hours (local time is taken into consideration) are void. An exception is made for Tennis (should be finished at the tournament), and Olympic Games (should be finished at the tournament);

  23. All postponed (not begun) matches should be void if these won’t start within 48 hours. An exception is made for Soccer (multiple 48 hour according to the rules), Tennis (should be played within the tournament), Olympic Games (should be played within the tournament), Baseball (should start exactly at kick-off);

  24. Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared;

Virtual SportsTop

  1. A virtual betting event takes place every 5 minutes.

  2. Bets on the next event are accepted until the "bets closed" message appears on the screen, after which the bet will be allocated to the successive event.

  3. When the event is not specified by the customer, bets are registered on the next event.

  4. Winnings can be collected once the result of an event is displayed on the results screen.

  5. A customer who places any bet on these events takes sole responsibility for their actions in placing a bet, and for checking their ticket to ensure it correctly reflects their chosen bet. The customer will not hold the operator liable for any loss or damage suffered. The operator will also not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time.

  6. No horses or greyhounds are scratched from virtual races.

  7. If any events are cancelled for whatever reason, outstanding bets on the affected events will be paid at settled at 1:1.

  8. Bet types offered may be altered from time to time.

  9. Race Event Bet Types – Single Selection

    • Win: Select a runner to finish 1st.

    • Place: Select a runner to finish in 1st, 2nd or 3rd place in a race with 8 runners or more, and 1st, or 2nd in a 6-runner greyhound race.

    • Each-way ("Fractional Place" bet in some fractional odds markets): Select a runner to win or place. This bet consists of two bets on one selection in one event, with the first bet on the runner to win and the second bet on the runner to place. The place bet pays at a fraction of the win odds as specified on the event data.

    The Each-Way bet is not offered in most countries. The game system can be configured to set the "place" odds at a fixed proportion of the win odds of the selection as follows: Greyhounds pays 1/5th of win odds / Horses pays 1/5th of win odds.

  10. Race Event Bet Types - Multiple Selection Combination Odds

    These bet markets carry different terms in different geographical regions. Our data service uses fixed odds ("bookie¨) terminology. The system can be configured to display pari-mutuel ("tote") terminology on the screen systems and video renders when required. These alternative bet names are shown in parentheses below.

    • Forecast (Exacta): Select 2 runners to finish 1st and 2nd IN ORDER specified.

    • Combination Exacta: Some bet systems offer a player the option of selecting 2 or more selections to bet that every possible combination of two of the selections may finish 1st and 2nd in order. So for example: on 2 selections there are 2 bets (1-2, 2-1); on 3 selections there are 6 bets (1-2, 1-3, 2-1, 2-3, 3-1, 3-2); on 4 selections there are 12 bets, on 5 selections there are 20 bets and on 6 selections there are 30 bets etc. This is a bet-acceptance system that uses the Forecast odds in the feed service. The bet acceptance system works out all combinations.

    • Reverse Forecast (Quinella): Select 2 runners to finish 1st and 2nd in ANY ORDER.

    • Tricast or Trifecta: Select 3 runners to finish 1st, 2nd and 3rd IN ORDER specified.

    • Combination Trifecta: Some bet systems offer a player the option of selecting 3 or more selections to bet that every possible combination of three of the selections may finish 1st, 2nd and 3rd in order in an event. So, for example, on 3 selections there are 6 bets (1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1); on 4 selections there are 24 bets; on 5 selections there are 60 bets and on 6 selections there are 120 bets. This is a bet acceptance system bet that uses the Tricast odds. The bet acceptance system works out all combinations.

    • Reverse Tricast or Trio: Select 3 runners to finish 1st, 2nd and 3rd in ANY ORDER.

Rocket League FAQTop

  1. What is Rocket League Virtual:

    Rocket League is a fantastical sport-based video game, featuring a competitive game mode based on teamwork and outmaneuvering opponents. Rocket League Virtual features hundreds of championship tier matches between championship-tier teams, including Cloud 9, one of esports most renowned competitors.

  2. Head to Head Market:

    Is the Team selected to win the Round by scoring the next goal.

    In this example: The Blue team is about to shoot the ball into the Orange teams goal and Blue will win.Image

  3. Team to take First Shot:

    Is the team to take the first shot.

    Shot: is defined by the game as an action that changes the direction of the ball in that of the opponents goal or the immediate surroundings of that goal.

  4. First Shot Success:

    First shot success is whether or not the first shot taken within a round by either team is successful in scoring a goal.

    Shot: is defined by the game as an action that changes the direction of the ball in that of the opponents goal or the immediate surroundings of that goal.

  5. Starting Score:

    Each team's score at the beginning of the round..

    In the below example: The Blue team has a starting score of one and the Orange team has a starting score of 0Image

  6. Time Elapsed:

    The time between the round starting and when either team scores a goal signifying the end of the round.

  7. Total Demolitions:

    When two players vehicles collide resulting in a small explosion that sends each involved played back to their initial starting positions

    In the below example: A demolition has occurredImage

  8. RTP:

    The theoretical RTP of the game is 93%

UFC 3 FAQTop

  1. What is UFC 3 Virtual:

    UFC 3 is the esports take on what's considered the biggest professional fighting franchises inthe world. In UFC 3, two players control virtual representations of top UFC fighters past andpresent in a knockout wins fight. UFC 3 Virtual features hundreds of exclusive matches betweenchampionship-tier virtual UFC fighters, including Conor McGregor and Daniel Cormier.

  2. Head to Head Market:

    Is the player selected to win the Round.

    In this example: Cormier (Left) wins as Miocic (Right) has no health left as represented by theempty health bar.Image

  3. Significant Strikes Attempted:

    The amount of significant strikes attempted by a player.

    In the below example: Cormier has attempted 24 significant strikesImage

  4. Significant Strikes Hit:

    The amount of significant strikes a player hits.

    In the below example: Cormier has hit 12 significant strikesImage

  5. Total Strikes Attempted:

    The amount of strikes attempted by a player

    In the below example: Cormier has attempted 47 total strikesImage

  6. Total Strikes Hit:

    The amount of strikes hit by a player

    In the below example: Cormier has hit 17 total strikesImage

  7. Combined Significant Strikes Attempted:

    The amount of significant strikes attempted by both players.

    In the below example: Cormier and Miocic have a combined 36 attempted significant strikesImage

  8. Combined Significant Strikes Hit:

    The amount of significant strikes hit by both players.

    In the below example: Cormier and Miocic have a combined 18 significant strikes hitImage

  9. Combined Total Strikes Attempted:

    The amount of strikes attempted by both players.

    In the below example: Cormier and Miocic have a combined 69 attempted strikesImage

  10. Combined Total Strikes Hit:

    The amount of strikes hit by both players.

    In the below example: Cormier and Miocic have a combined 30 strikes hitImage

  11. Win + Health Remaining:

    For a player to win and still have X health bars remaining.

    In this example: Cormier Wins and has 2 health bars remainingImage

  12. RTP

    The theoretical RTP of the game is 95%

Injustice 2Top

  1. What is Injustice 2 Virtual?

    Injustice 2 features some of the world’s most iconic characters, finally letting you bet on the outcome of Batman vs Superman. Another exclusive collection with championship-tier players, Injustice 2 virtual even has appeal for demographics outside of the traditional esports audience.

  2. Match Winner

    The player to take all of the opponents HP, or have the most HP at the end of the 0 second timer is considered the winner. An in game message also appears announcing the winner.

    In this example: Braniac wins because Superman has no healthImage

  3. First Hit

    1. Occurs every game
    2. Indicates the first player to land an unblocked attack in the round
    3. Is indicated with “FIRST HIT” text on the side of the completing player

    In this example: Superman had the First HitImage

  4. Combos

    Unlike accolades, combos are indicated on the side of the screen denoting the player being hit.

    1. Occurs every game
    2. If the combo counter shows on the right side of the screen, it means the left-side player is performing the combo
    3. If the combo counter shows on the left side of the screen, it means the right-side player is performing the combo

    Combos are broken into two parts:

    1. Total strikes: This counts the number of hits a combo has achieved. Only the highest value will be recorded in each round.
    2. Total Damage: This counts the amount of damage a combo has achieved. Only the highest value will be recorded in each round.

    In the below example: Superman achieved a 7 Hit Combo with a 396.63 Combo DamageImage

  5. Strongest Attack

    Each attack is given a number under the damaged character’s health bar. The highest value on the right-hand side in a given round will be the left-side player’s strongest attack and vice versa.

    The position for this display will always be flush with the end of the red health bar, meaning it will move toward the center as the round progresses.

    In this example: Braniac does 187 damage in a single attackImage

  6. Perfect Round/Flawless

    If a player wins a game without taking any damage (meaning no damage numbers appeared on the corresponding health bar during the game), it is a flawless victory.

    In this example: Braniac won without losing any health therefore this is a perfect/flawless victory.Image

  7. Clashes

    A clash is an in-game contest used defensively or offensively.The Clash announcement screen which will have the word CLASH at the bottom of the screen.

    This is an example.Image

  8. Time Remaining

    The round timer in the top center of the screen begins at 270 and counts down by seconds. When the round ends, the timer will stop. This is the time remaining.

    In this example: The time remaining is 219Image

  9. RTP

    The theoretical RTP of the game is 93.5%

CS:GO Virtual FAQTop

  1. What is CS:GO Virtual

    CS:GO is one of the biggest titles in Esports and pits offensive and defensive squads in a tactical firefight over an objective. CS:GO Virtual features a curated collection of past matches featuring top players, teams and tournaments.

  2. Head To Head Market:

    Is the team selected to win. The team that wins will be displayed at the end of the round, a team can win for a variety of different reasons including:

    Team kill: If the bomb is not planted, and a team kills all the players on the opposing team they are the winners

    Bomb explosion: If the bomb is planted and explodes then the Terrorist team wins the round regardless of how many players are alive

    Bomb defused: If the bomb is planted and is diffused then the Counter-Terrorist team wins the round regardless of how many players are alive

    In this example: Smash WinsImage

  3. Round Number Markets:

    Is the number of the round played

    In this example: Round played would be 10Image

  4. Correct Kills Market:

    The exact amount of kills by both teams. These do not include deaths of an opposing team that were not directly related to the actions of the team.

    In this example: Smash has 5 kills and BIG has 4 therefore the winning Correct Kills market selection would be 5-4Image

  5. Players Remaining Markets:

    The correct amount of players alive at the conclusion of the footage.

    In this example: BIG has 0 players remaining and Smash has 1 player remaining.Image

  6. Previous Wins Markets:

    The correct amount of previous rounds won by a team at the beginning of the round.

    In this example: BIG has 4 previous wins and Smash has 5 previous winsImage

  7. Wins After Match Markets:

    The correct amount of rounds won by a team at the conclusion of the round including the result of the current round.

    In this example: After the match has finished BIG has 4 wins and Smash now has 6 winsImage

  8. Match End Reason Market:

    The reason for the team winning the round. Reasons are as defined:

    Team kill: If the bomb is not planted, and a team kills all the players on the opposing team they are the winners

    Bomb explosion: If the bomb is planted and explodes then the Terrorist team wins the round regardless of how many players are alive

    Bomb defused: If the bomb is planted and is diffused then the Counter-Terrorist team wins the round regardless of how many players are alive

    Time Expiry: If the time runs out, there are players remaining and a bomb has not been planted then Counter terrorists are awarded the win

  9. Bomb Will Explode Market:

    For a bomb to explode it must first be planted. This red bomb icon will appear when the bomb has been planted.

    A bomb is considered to have exploded when the explosion sound/animation occurs.

    Here is an example.

  10. Bomb Will Be Defused

    For a bomb to be defused it must first be planted. This red bomb icon will appear when the bomb has been planted.

    A bomb is considered to have been diffused when the bomb defusal sound occurs and the subsequent end of the match follows.

    Here is an example.

  11. Team Win Market:

    The team that wins: Counter Terrorist or Terrorist

    In this example: The terrorist team (yellow) wonImage

  12. Total Kill Markets:

    The total kills by each team and both teams. These do not include deaths of an opposing team that were not directly related to the actions of the team.

    In this example: Smash has 5 total kills as represented by the 5 dead opponentsImage

  13. RTP

    The theoretical RTP of the game is 93.0%

Street Fighter Virtual FAQTop

  1. What is SFV Virtual:

    Street Fighter is one of gaming’s oldest competitive franchises. In Street Fighter, two players control unique characters in a brawl. SFV Virtual features hundreds of exclusive matches between championship-tier players, including Justin Wong, the most successful fighting game player of all time.

  2. Head To Head Market:

    Is the player selected to win the Round.

    In this example: Alex is the winner because Sakura has no healthImage

  3. Round Selected Market:

    Is the round that the Fight will take place.

    In the below example: Round 2 winsImage

  4. First Attack Market:

    Is the Player inflicting First Damaging Attack

    In the below example: Alex wins First AttackImage

  5. Time Remaining Market:

    Is the amount of time left in the Round when the fight has finished.

    In the below example: the amount of time Remaining is 80 seconds. Therefore on an over/under 63.5 Time Remaining market Overs would winImage

  6. Player Max Combo Markets:

    Is the highest number of sequential hits inflicted on an opponent in a combination.

    In the below example: Alex has a 7 combo hit. Therefore on an over/under 5.5 Max Combo market on Alex Overs would winImage

  7. Wins Display Markets:

    Is the number of Round wins a Player has won prior to the Round that is being fought now:

    In the below example: Left player has 0 wins and Right Player has 1 winImage

  8. Perfect Market:

    Where a player wins without suffering any damage:

    In this example: Alex’s health bar is full and therefore wins by PerfectImage

  9. RTP

    The theoretical RTP of the game is 92.5%

Mortal Kombat FAQTop

  1. What is Mortal Kombat:

    Mortal Kombat is one of gaming’s staple competitive fighting franchises. In Mortal Kombat, two players control unique characters in a skilled brawl. Mortal Kombat Virtual features hundreds of exclusive matches between championship-tier players, including Perfect Legend, one of the most renowned fighting game players of all time.

  2. Head to Head Market:

    Is the player selected to win the Round.

    In this example: Raiden has no health left and therefore Sonya is the winnerImage

  3. Longest Combo:

    The player with the highest max combo.

    Combos

    Like accolades, in MK11, combos are indicated on the attacker’s side of the screen.

    1. If the combo counter shows on the right side of the screen, it means the left-side player is performing the combo
    2. If the combo counter shows on the left side of the screen, it means the right-side player is performing the combo

    Combos are broken into two parts:

    1. Total Damage: This counts the amount of damage a combo has achieved. Only the highest value will be recorded in each round.
    2. Total Hits: This counts the number of hits a combo has achieved. Only the highest value should be recorded in each round.

    In the below example: Sonya has achieved a 6 Hit ComboImage

  4. Max Combo Damage (either player):

    The maximum combo Damage executed by either player

    Combos

    Like accolades, in MK11, combos are indicated on the attacker’s side of the screen.

    1. If the combo counter shows on the right side of the screen, it means the left-side player is performing the combo
    2. If the combo counter shows on the left side of the screen, it means the right-side player is performing the combo

    Combos are broken into two parts:

    1. Total Damage: This counts the amount of damage a combo has achieved. Only the highest value will be recorded in each round.
    2. Total Hits: This counts the number of hits a combo has achieved. Only the highest values should be recorded in each round.

    In the below example: Sonya has achieved a 193.45 Combo DamageImage

  5. Fatality or Brutality:

    A fatality is a finishing move which activates a clip. That clip will end with the word fatality large on some part of the screen

    A brutality is a finishing move that should include the word “brutality” on the screen during a clip. Brutalities can occur at any time during a match and will automatically end the match if triggered.

    In the below example: A brutality has occurredImage

  6. Max Combo:

    The maximum combo hits executed by a player

    Combos

    Like accolades, in MK11, combos are indicated on the attacker’s side of the screen.

    1. If the combo counter shows on the right side of the screen, it means the left-side player is performing the combo
    2. If the combo counter shows on the left side of the screen, it means the right-side player is performing the combo

    Combos are broken into two parts:

    1. Total Damage: This counts the amount of damage a combo has achieved. Only the highest value will be recorded in each round.
    2. Total Hits: This counts the number of hits a combo has achieved. Only the highest value should be recorded in each round.

    In the below example: Sonya has achieved a 6 Hit ComboImage

  7. Crushing Blows Either Side:

    The number of crushing blows achieved by this player. Crushing blows are distinguished by elaborate cutscenes that occur during the fight:

    In the below example: Raiden is performing a crushing blow on Sonya as characterised by Sonyas dropping health and the elaborate cutsceneImage

  8. Time Remaining:

    The time remaining once the round has been won.

    In this example: There is 36 seconds leftImage

  9. Correct Round:

    The round being played.

    In this example: Round 2 is being playedImage

  10. Prior Wins:

    How many rounds has a player already won in the match. Characterised by small gold circles above the players health bar at the BEGINNING of the match

    In this example: Liu Kang (right) has 1 previous win and Kabal(left) has 0 previous winsImage

  11. RTP

    The theoretical RTP of the game is 94.5%

NBA2K FAQTop

  1. What is NBA2K Virtual:

    NBA2K is basketball's biggest esports game and has been an annual must have for both gamers and sports enthusiasts alike. NBA2K Virtual features hundreds of Rounds between some of the NBAs best teams and players in short one-minute quarter based rounds.

  2. Head to Head Market:

    Is the Team selected to score the most points in the quarter.

    In this example: Houston wins as they have the most points at the end of the quarter.Image

  3. Toss up Possession:

    Team that wins possession from the jumpball at the beginning of the match.

    Shot Success Rate:

    Total Buckets / Total Shots taken

    Shot:

    1. Alley Oop passes or attempted alley oops passes are not counted as a shot
    2. If an attempted shot is blocked it still counts as a shot
    3. Free throws do not count as a shot
    4. If a player get fouled on a shot that they miss it does not count as a shot attempt nor do the subsequent free throws
    5. If a player gets fouled on a shot that they score it counts as a shot attempt and make and the free throw after this does not count to shots/buckets

    Bucket: Successful shots as defined by above

  4. Final Score Sum:

    (Team 1 score + Team 2 score) at the end of the quarter.

    In the below example: The final score sum is 7 and therefore a bet on the odd market would winImage

  5. Total Fouls:

    How many fouls does a team commit in the quarter. Fouls by a team will result in the opposing player receiving possession.

    Fouls are represented by the following overlay:Image

  6. Total 3 Point Shots Made:

    How many successful three point shots does a team make. 3 point shots are represented by a flashy 3 appearing in the scoreboard of the team in which it applies.

    In the below example: Golden State has scored a 3 Point ShotImage

  7. Total Shots:

    Total amount of shots taken by one or both teams.

    Shot:

    1. Alley Oop passes or attempted alley oops passes are not counted as a shot
    2. If an attempted shot is blocked it still counts as a shot
    3. Free throws do not count as a shot
    4. If a player get fouled on a shot that they miss it does not count as a shot attempt nor do the subsequent free throws
    5. If a player gets fouled on a shot that they score it counts as a shot attempt and make and the free throw after this does not count to shots/buckets
  8. Total Baskets:

    Total amount of baskets made by one or both teams.

    Bucket: Successful shots

    Shot:

    1. Alley Oop passes or attempted alley oops passes are not counted as a shot
    2. If an attempted shot is blocked it still counts as a shot
    3. Free throws do not count as a shot
    4. If a player get fouled on a shot that they miss it does not count as a shot attempt nor do the subsequent free throws
    5. If a player gets fouled on a shot that they score it counts as a shot attempt and make and the free throw after this does not count to shots/buckets
  9. First Shot Success:

    Whether or not the first shot taken within a game is successful.

    Shot:

    1. Alley Oop passes or attempted alley oops passes are not counted as a shot
    2. If an attempted shot is blocked it still counts as a shot
    3. Free throws do not count as a shot
    4. If a player get fouled on a shot that they miss it does not count as a shot attempt nor do the subsequent free throws
    5. If a player gets fouled on a shot that they score it counts as a shot attempt and make and the free throw after this does not count to shots/buckets
  10. First Shot:

    Which team will shoot the first shot.

    Shot:

    1. Alley Oop passes or attempted alley oops passes are not counted as a shot
    2. If an attempted shot is blocked it still counts as a shot
    3. Free throws do not count as a shot
    4. If a player get fouled on a shot that they miss it does not count as a shot attempt nor do the subsequent free throws
    5. If a player gets fouled on a shot that they score it counts as a shot attempt and make and the free throw after this does not count to shots/buckets
  11. Successful First Shot Team:

    First team to make a successful shot.

    Shot:

    1. Alley Oop passes or attempted alley oops passes are not counted as a shot
    2. If an attempted shot is blocked it still counts as a shot
    3. Free throws do not count as a shot
    4. If a player get fouled on a shot that they miss it does not count as a shot attempt nor do the subsequent free throws
    5. If a player gets fouled on a shot that they score it counts as a shot attempt and make and the free throw after this does not count to shots/buckets
  12. Winning Margin:

    How many points does the winning team win by.

    In this example: Golden state has won by 3 pointsImage

  13. RTP

    The theoretical RTP of the game is 95%

CoD Warzone FAQTop

  1. What is CoD Warzone Virtual:

    Call of Duty: Warzone is one of gaming's hottest new battle royale titles. In CoD Warzone, up to 150 players battle to the death to become the champion of Verdansk. When players die the game offers them an extra chance to return to the battlefield by facing another player in a 1v1 fight to the death in the GULAG. CoD warzone virtual features streamer TybuuTv battling hundreds of enemies in his attempts to return to the warzone.

  2. Head to Head Market:

    Is the player selected to win the Round.

    In this example: Tybuu is the winner as represented by the overlay. When the overlay is not shown and the round ends then “Other” is winnerImage

  3. RTP

    The theoretical RTP of the game is 93.5%